![]() ![]() Our example weapon has 25% crit chance and a 2x crit damage multiplier.ġ00% +crit chance gives 150% damage outputġ00% +crit damage gives 175% damage output This is because multiplying a number that's already large gives you more bang for your buck. The higher these stats are on the base weapon, the more worthwhile it is to raise them. However, crit chance and crit damage are dependent upon the stats of the weapon you use them on. This is because all weapons start doing 100% of their own damage and shooting 100% their normal amount of projectiles. It doesn't matter what weapon you're using in a basic damage calculation, the above will always be true. +50% multishot with +50% damage gives you 225% damage output +100% damage gives you 200% damage output +100% multishot gives you 200% damage output This is because each one makes the other stronger. ![]() When deciding between increased damage and multishot, you want to try to balance the two. This is because you generally want to find the "sweet spot", and that involves understanding synergy and/or multiplication. ![]() What's better will be dependent upon the specific weapon and the specific build. ![]()
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